This is another in a series of my notes on IBM Connect 2013. Here are my notes from 2011
and 2012. I am very pleased to be back
again after the last two years thanks to IBM’s support. Kevin
Cavanaugh, VP Strategy, Social Business and Nigel Beck, VP Business Development
led the opening session. Jonathan Copeland played some rock music to get us awake after
last’s night events.
Nigel said there will be five demos from IBM partners. These firms
just did the work without
having to talk to IBM. You can just go to the IBM
site and get started. There were 14 challenges present at the throwdown
challenge and five were picked for this morning by audience votes. The first
demo was from SugarCRM. It provides CRM solutions. Clint Oram CTO and
Co-Founder did the demo. Kevin mentioned that Clint has read every Stars Wars
book. SugarCRM is the currently fastest growing CRM app. It can turn every
employee into a salesperson. Sugar CRM links to IBM Connections to use its
capabilities to help with collaboration around sales. You even close deals
within Connections.
Andrew
Filev from Wrike did the next demo. Wrike does social project management. Wrike
integrates with IBM Connections to become more social. I have covered them
before (see for example Wrike Takes Project Management Mobile). Emails can be integrated into Wrike and Connections to
become social objects with version control. So the team can become more
efficient. You can reach out to team members and assign tasks. Wrike is mobile
enabled to extend its reach. The tasks get pushed into the activity stream in
Connections to better monitor progress. Wrike is very scalable. One client has
over 2,000 tasks on a project. You can look at resource availability to help
fill the team.
Colin
Goudie and David Simpson, Senior Developers, AppFusions led the next demo. Being
part of the AppFusions team, I was very pleased to see this portion. AppFusions
builds software that bring tools together. Colin and David showed integration
between Atlassian JIRA and IBM Connections and SameTime. It uses OpenSocial gadgets.
You can work in JIRA or Connections and have the work appear in both apps. Next
they showed SameTime connecting with JIRA. You are in JIRA and can move to
SameTime. They also have SameTime connections with other Atlassian apps such as
Stash. In addition, there is integration between Connections and Atlassian Confluence.
You can create a Confluence page and it appears in the activity stream in
Confluence. There are also mobile integrations.
John Tripp
from Trilog did the next demo. He is also an opera singer. He showed a demo
integrating their project management app and Connections. You can start in
Connections and go to their project app. You can use the Connections activity
stream and have your project work get aggregated into a Connections community.
He showed a social gnatt chart.
The work in their app appears in Connections to make use of its
capabilities. You can update status in Connections and it will appear in their
project app.
Russ Fradin
from Dynamic Signal. He does marathons. The tool does social CRM. He said that
your employees can be your greatest advocates with Dynamic Signal. Their
solution can manage the whole process giving employees some freedom and the
company some level of control to strike a balance. Activities in Dynamic Signal
appear in the Connections activity stream. The company can present messages
that it would like its employees to share on their Twitter and Facebook pages and
other means. Employees can earn points for this activity. Others can see this
and also share it. Employees can
share content that their company wants shared and get rewarded for it.
Kevin said
there is an open app dev challenge coming up with $5,000 in prizes and there is
another contest with same prize money. These are in OpenNTF.org. Jane McGonigal
next
spoke. Her recent book is, Reality is Broken, and it covers her topic in
more depth. She said there are 1 billion gamers in the world who spend over an
hour a day gaming online. She said this is good news. Over three hundred
million minutes are spent each day on Angry Birds. The average Call of Duty
player spends a work month a year playing. Many players called in sick when a new
release came out.
In contrast 71% of workers are not engaged in their work. This costs companies 300 million annually as well as lack of innovation. Gaming can be used to get the right engagement. The engagement economy is about unlocking the energy put into gaming. For example 100 million hours went into Wikipedia. This is only 7 days of the time spent on Call to Duty playing. If you can put this time to work on world problems or company challenges much can be done. You want mass participation. Girls are catching up to boys in gaming hours and 92% of two year olds are playing games on their parents’ devices.
She showed ten positive emotions that people get from gaming. They are in order: creativity, contentment, awe and wonder, excitement, curiosity, pride, surprise, love, relief, and joy. These positive emotions have a great impact on how we solve problems. These positive emotions can overcome stress. There is science backing this up. She has a site - show me the science - to give access to the studies. For example, children who play games score higher on tests of creativity.
Gamers spend 80% of their time failing but they are willing to hang in there to succeed. Studies show that ADHD symptoms seen to disappear when people are gaming. Also cooperation is enhanced through collaborative gamers. Gamers with autism show higher social awareness when doing multi-player gamers. Gamers can outperform drugs on the treatment of depression. Games make us resilient and more likely to get going until you succeed. She showed some great pictures of gamers in action and focused on their tasks.
She said
that the opposite of play is not work but depression. If you can put play into
work people will perform much better. She showed brain images of active gamers
vs those watching them. The active players have much more active brain
images. This is especially true
for the area, hippocampus, where new learning takes place. These changes are
lasting.
One project turned to the game, Farmville, to transfer the participation in an actual city garden. They got a 400% increase in participation. I certainly agree that making work into play gets better results. People doing their passions do not retire. When I was developing training programs for businesses in the 80s, including IBM, I always tried to introduce a game aspect with simulation. This could occur in a computer-based game or a classroom situation. It shortened the required training time and increased perform at the end of the experience and then again on the job. This was especially true if you could bring the learning tools back to job to help with the work.









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